SA/lifestone/elemental stone

 
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Alexiel
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MessagePosté le: Mar 11 Nov - 18:15 (2008)    Sujet du message: SA/lifestone/elemental stone Répondre en citant

Citation:
SA = Special ability = soul crystal de stage 5-14 d'une couleur adaptée appliqué sur une arme C-S80 avec un complément de gemstone pour figer le tout.

Citation:

LifeStone :
lvl 46-49-52-55-58-61-64-67-70-76-80
gade :

* regular( pas de qualificatif )
* mid-grade
* high-grade
* top grade

* on ne peux appliquer une LS que si ell eest d'un lvl inférieur ou égal à celui du personnage
* Une fois une LS appliquée l'objet je peux plus etre drop/trade/vendu..
* Le grade d'une LS augmente la possibilité d'avoir une skill et un glow spécial
* une augmentation de ls donne des bonus basiques variables en fonction du lvl de la ls.

Lors de l'augmentation au Blacksmith 4 couleurs peuvent survenir dans l'icone de fusion de la ls et de votre arme :

* jaune : bonus standard
* bleu : bonus standard amélioré
* violet : une skill est obtenue avec l'augmentation
* rouge : jamais vu mais ca défonce il parait.

Parmis les skills il y en a des passives et active, ce sont des skills qu'on retrouve dans le jeu en général.

Le lvl de la skill est déterminé par le lvl de la LS ( lvl 10 pour une ls 76)
Parmis les plus dévastatrice et déséquilibré on se souviendra de :

Passive Wild Magic lvl 10

qui sur une arme de mage permettais a certains Mystic Muse de critic magique +de 90% du temps


Glow :

En fonction de leur grade et de leur lvl les LS ont la possibilité de fournir un glow a l'arme, représenté par une sorte de poussière d'étoile volant autour de l'arme avec des éclairs la parcourant.

Un glow de Lifestone appliquée à une arme +16 ( aura d'over enchant rouge) transforme l'aura de l'arme ( et les flammes dans le cas d'une arme A ou S) en aura couleur OR.


Citation:
Elemental Stones :

Elles sont au nombre de 6 représentant les 6 dragons, et les 7 entités élémentaires majeur du Background de lineage II sachant que Eva fout la merde encore, saloperie d'elfes

Water/Eau: Shillen, puis Eva (chieuse) (race elfique). (Dragon Fafurion)
Wind/Vent : Sayha ( race des ailés). (Dragon Lindvior)
Earth/Terre : Maphr ( race des nains). (Dragon Antharas)
Fire/Feu : Paagrio (Race des orcs). (Dragon Valakas)
Holy/Sacré : Einhasad ( Mère des dieux et créées ex nihilo de la lumière) (Dragon Aulakiria)
Dark/Ténèbre : Grand Kain (Dragon sans nom )

Ces stones peuvent être obtenues sur des mobs à Isle of prayer ou Hellbound.

On ne peu appliquer qu'un seul élément sur une arme, armure S ou S 80. Une stone peux échouer, mais aucune dommage additionnel n'est provoqué.

chaque stone augmente la PAtk/Matk de l'arme d'un certain nombre, cet patk est élémentale et donc liée à l'élément en question.

la première stones donne 20 de bonus, chaque stone supplémentaire donne 5 jusqu'à un maximum cumulé de 150 (26 stones successives réussies)
Le taux de réussite estimé est en général de 50%.

Sur une armure, chaque stone donne un bonus de 3 avec un maximum de 30 ( par partie d'armure) une stone sur une armure enchantée en protection de l'élément opposé. ( une water stone protégera du feux, et inversement)

PS : Une fois la première stone appliquée sur votre arme, aucun autre élément ne pourra s'y substituer ( si vous avez mis fire, refusez holy weapon, ça ne vous servira plus a rien, et ceci indépendamment de la puissance de votre are ou du buff)

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Dernière édition par Alexiel le Sam 15 Nov - 07:00 (2008); édité 1 fois
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MessagePosté le: Mar 11 Nov - 18:15 (2008)    Sujet du message: Publicité

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Alexiel
hell Dog

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Inscrit le: 12 Sep 2008
Messages: 145

MessagePosté le: Mar 11 Nov - 19:02 (2008)    Sujet du message: SA/lifestone/elemental stone Répondre en citant

Et voici tout les skills possible des lifestones!!!

Citation:
Stats modificators


# Accuracy +X
X between +0.4 and +3.0
# CP Recovery +X
X between +0.1 and +0.8
# Critical +X
X between +4.9 and +32.7
# Dodge +X
X between +0.4 and +3.0
# HP Recovery +X
X between +0.1 and +0.8
# M. Atk. +X
X between +2.5 +28.2
# Maximum CP +X
X between +19.2 and +214.9
# Maximum HP +X
X between +12.7 and +155.9
# Maximum MP +X
X between +6.1 and +115.1
# M. Def. +X
X between +4 and +30.8
# MP Recovery +X
X between +0.1 and +0.4
# P. Atk. +X
X between +2.2 and +24.2
# P. Def. +X
X between +5.1 and +38.2
# CON +1
# INT +1
# MEN +1
# STR +1


Citation:
Actives


# Active: Absorbs HP.
# Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
# Active: Attacks by throwing a boulder.
# Active: Burns up the enemy's MP.
# Active: Decreases all skill MP consumption rates temporarily.
# Active: Decreases all skill re-use times temporarily.
# Active: Decreases a target's urge to attack.
# Active: Decreases the magic MP consumption rate temporarily.
# Active: Decreases the magic re-use time temporarily.
# Active: Decreases the opponent's PVP P. Atk. temporarily.
# Active: Decreases the skill MP consumption rate temporarily.
# Active: Decreases the skill re-use time temporarily.
# Active: Decreases the song/dance skill MP consumption rate temporarily.
# Active: Decreases the song/dance skill re-use time temporarily.
# Active: Decreases the target's urge to attack.
# Active: Detonates a fireball by compressing the air around the caster.
# Active: Ignites a firecracker.
# Active: Ignites a large firecracker.
# Active: Increases Accuracy temporarily.
# Active: Increases Dodge temporarily.
# Active: Increases M. Atk. temporarily.
# Active: Increases M. Def. temporarily.
# Active: Increases P. Atk. temporarily.
# Active: Increases P. Def. temporarily.
# Active: Increases PVP P. Atk. temporarily.
# Active: Increases resistance to damage from falling temporarily.
# Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
# Active: Increases the chance of a critical attack temporarily.
# Active: Increases the critical attack rate of magic attacks temporarily.
# Active: Increases the effectiveness of HP recovery magic temporarily.
# Active: Increases the maximum CP temporarily.
# Active: Increases the maximum HP temporarily.
# Active: Increases the maximum HP temporarily and restores HP by the increased amount.
# Active: Increases the maximum MP temporarily.
# Active: Increases the power of HP recovery magic temporarily.
# Active: Increases the recharge recover rate of MP.
# Active: Increases the recharge recovery rate of MP.
# Active: Increases the target's urge to attack.
# Active: Inflicts a dark attack.
# Active: Inflicts a dark attack in the shape of a parabola.
# Active: Inflicts a elementally challenged attack.
# Active: Inflicts a elementally challenged attack in the shape of a parabola.
# Active: Inflicts a flaming attack.
# Active: Inflicts a flaming attack in the shape of a parabola.
# Active: Inflicts a gusting attack.
# Active: Inflicts a gusting attack in the shape of a parabola.
# Active: Inflicts an earthen attack attack.
# Active: Inflicts an earthen attack attack in the shape of a parabola.
# Active: Inflicts a sacred attack.
# Active: Inflicts a sacred attack in the shape of a parabola.
# Active: Inflicts a water-type attack.
# Active: Inflicts a water-type attack in the shape of a parabola.
# Active: Inflicts damage by throwing a boulder.
# Active: Instantly restores your HP.
# Active: Launches a dark attack.
# Active: Launches a sacred attack.
# Active: Momentarily becomes invincible.
# Active: Momentarily frightens the target, causing him to flee.
# Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
# Active: Play music for a short duration.
# Active: Puts the opponent's mind at peace and erases the desire to attack.
# Active: Regenerates MP.
# Active: Removes the target.
# Active: Restores CP.
# Active: Restores your own CP.
# Active: Resurrects a corpse.
# Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
# Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
# Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
# Active: Temporarily blocks all of the target's physical/magic skills.
# Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
# Active: Temporarily blocks the target's magic skills.
# Active: Temporarily causes a target to bleed heavily.
# Active: Temporarily decreases a target's Atk. Spd.
# Active: Temporarily decreases a target's speed.
# Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
# Active: Temporarily Increases the distance you can jump without sustaining damage.
# Active: Temporarily Increases your head size.
# Active: Temporarily Increases your lung capacity.
# Active: Temporarily paralyzes a target.
# Active: Temporarily petrifies the target.
# Active: Temporarily poisons the target.
# Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
# Active: Temporarily resist damage from falls.
# Active: Temporarily stuns the target.
# Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.

# Active: Ignites a firecracker.
# Active: Ignites a large firecracker.
voila des skill sympatique pour lancer des fusées en permanence sur giran XD
# Active: Momentarily becomes invincible. MDR un celestial shield!


Citation:
Chance


# Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
# Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
# Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.
# Chance: Decreases the PVP P. Atk. of the target that inflicts damage on you with a certain probability.
# Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.
# Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
# Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
# Chance: Has a chance to paralyze a target that damages you.
# Chance: Has a chance to petrify a target that damages you.
# Chance: Has a chance to poison a target that damages you.
# Chance: Has a chance to sleep a target that damages you.
# Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
# Chance: Has a chance to stun a target that damages you.
# Chance: Increases accuracy with a certain probability when damage is incurred.
# Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
# Chance: Increases critical attack rate with a certain probability when damage is incurred.
# Chance: Increases evasion with a certain probability when damage is incurred.
# Chance: Increases M. Atk. with a certain probability when damage is incurred.
# Chance: Increases maximum CP with a certain probability when damage is incurred.
# Chance: Increases maximum HP with a certain probability when damage is incurred.
# Chance: Increases maximum MP with a certain probability when damage is incurred.
# Chance: Increases M. Def. with a certain probability when damage is incurred.
# Chance: Increases P. Atk. with a certain probability when damage is incurred.
# Chance: Increases P. Def. with a certain probability when damage is incurred.
# Chance: Increases PVP P. Atk. with a certain probability when damage is incurred.
# Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.
# Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.
# Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
# Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.
# Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.
# Chance: Momentarily blocks the target's magic skill during a critical attack.
# Chance: Momentarily blocks the target's magic skill during a magic attack.
# Chance: Momentarily blocks the target's magic skill during a physical attack.
# Chance: Momentarily burns up the target's MP during a critical attack.
# Chance: Momentarily burns up the target's MP during a magic attack.
# Chance: Momentarily burns up the target's MP during a physical attack.
# Chance: Momentarily causes the target to bleed during a critical attack.
# Chance: Momentarily causes the target to bleed during a magic attack.
# Chance: Momentarily causes the target to bleed during a physical attack.
# Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.
# Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.
# Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.
# Chance: Momentarily decreases a target's speed during a critical attack.
# Chance: Momentarily decreases a target's speed during a physical attack.
# Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.
# Chance: Momentarily frightens the target, causing him to flee during a magic attack.
# Chance: Momentarily frightens the target, causing him to flee during a physical attack.
# Chance: Momentarily frightens the target during a critical attack.
# Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
# Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
# Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
# Chance: Momentarily paralyzes the target during a critical attack.
# Chance: Momentarily paralyzes the target during a magic attack.
# Chance: Momentarily paralyzes the target during a physical attack.
# Chance: Momentarily petrifies the target during a critical attack.
# Chance: Momentarily petrifies the target during a magic attack.
# Chance: Momentarily petrifies the target during a physical attack.
# Chance: Momentarily poisons the target during a critical attack.
# Chance: Momentarily poisons the target during a magic attack.
# Chance: Momentarily poisons the target during a physical attack.
# Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
# Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
# Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
# Chance: Momentarily stuns the target during a critical attack.
# Chance: Momentarily stuns the target during a magic attack.
# Chance: Momentarily stuns the target during a physical attack.
# Chance: Regenerates CP with a certain probability when damage is incurred.
# Chance: Regenerates MP with a certain probability when damage is incurred.
# Chance: Temporarily decreases a target's speed during a critical attack.
# Chance: Temporarily decreases a target's speed during a physical attack.
# Chance: Temporarily decreases a target's urge to attack during a critical attack.
# Chance: Temporarily decreases a target's urge to attack during a physical attack.
# Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.
# Chance: Temporarily increases the target's urge to attack during a critical attack.
# Chance: Temporarily increases the target's urge to attack during a physical attack.
# Chance: Temporarily provokes a target to attack during a critical attack.
# Chance: Temporarily provokes a target to attack during a physical attack.
# Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.



Citation:
Passives


# Passive: Decreases the magic MP consumption rate.
# Passive: Decreases the MP consumption rate for all skills.
# Passive: Decreases the skill MP consumption rate.
# Passive: Decreases the song/dance skill MP consumption rate.
# Passive: Increases accuracy.
# Passive: Increases critical attack rate.
# Passive: Increases evasion.
# Passive: Increases lung capacity.
# Passive: Increases Lung Capacity.
# Passive: Increases M. Atk.
# Passive: Increases M. Def.
# Passive: Increases P. Atk.
# Passive: Increases P. Def.
# Passive: Increases PVP P. Atk.
# Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
# Passive: Increases the critical attack rate of magic attacks.
# Passive: Increases the effect of HP recovery magic.
# Passive: Increases the height from which you can jump without sustaining damage.
# Passive: Increases the power of HP recovery magic.
# Passive: Increases the recharge recovery rate of MP.
# Passive: Increases the weapon weight limit by 2 times.
# Passive: Raises resistance to damage from falling.

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Sajimah


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Messages: 33
Localisation: En passant par la Lorraine...

MessagePosté le: Sam 15 Nov - 19:27 (2008)    Sujet du message: SA/lifestone/elemental stone Répondre en citant

Je veux celui des firecraker mdr XD
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Il y un crime si grave qu'il n'existe aucune loi pour l'interdire : la guerre.



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MessagePosté le: Aujourd’hui à 21:35 (2018)    Sujet du message: SA/lifestone/elemental stone

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